STEAM Centre opening

The STEAM Centre (50 Wellington Street in St Thomas) to host and deliver new education model for learners of all ages from across Southwestern Ontario

ST. THOMAS, ON STEAM Education Centres, a St. Thomas based nonprofit
learning initiative, will be opening this fall to serve communities throughout Southwestern Ontario. The Centre will introduce creative learning tools, from 3D printers and CNC machines to laser cutters and robots, to support students and innovation at the intersection of science and the arts.

Housed in the historic Wellington Street Public School building, The STEAM Centre, in partnership with Thames Valley District School Board, City of St. Thomas and St. Thomas Public Library, is leading the charge to bring STEAM education and authentic learning curriculum to students and teachers. Staff at the Centre will help to excite people of all ages, encouraging learners to invent and feel confident in their ability to problem solve
and develop skills that are essential in the world of advanced technologies.

“We are thrilled to bring STEAM driven learning opportunities to the community and beyond, making innovative education tools accessible to learners of all ages” says Sarah Macintyre, President of the STEAM Education Centres Board. “Full STEAM ahead!”

The STEAM Centre’s official grand opening will take place in October, and community members from across Ontario will be invited to step inside to discover their own passion for creativity.

About STEAM Education Centres

The mission of the STEAM Centre is to empower all learners and makers in Southwestern Ontario to create the future through play, ingenuity and exploration using STEAM learning tools. In doing so, the Centre deliver s a comprehensive educational model focused on developing the creativity and problem solving necessary to explore ideas and foster growth. The Government of Ontario, City of St. Thomas, and the Estate of Dorothy Fay Palmer have generously supported the STEAM Education Centre .

About STEAM

STEAM driven learning calls for the elevation of studies of science, technology, engineering, art and mathematics as an educational priority. By integrating art and design, students cultivate the ability to be creative and flexible problem solvers, to explore different ideas, to recognize failures as opportunities for discovery, and to communicate well with others. With STEAM projects, individuals learn by doing inventing, creating and designing – with the goal of building a sustainable, user friendly world.

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